Discover Robotics & Programming II for Grades 6-10: LABCards Only

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Dive Further into the World of Robotics!

Same rockin’ little robot, 40 more hours of programming awesomeness. Using the same application-based software and building manipulatives included in Discover Robotics and Programming IDiscover Robotics and Programming II pushes students to take their skills to the next level. Lessons have learners attach light, infrared, ultrasonic and touch sensors, integrate virtual sensors and advanced variables into their code and even create interactive control panels from a tablet. The Discover Robotics & Programming II curriculum has been expertly structured and scaffolded to foster creativity, ignite imagination and build technical literacy as learners problem-solve solutions to robotic challenges.

Designed to be student-driven, this LABCard set uses engineering design process techniques to rapidly build skills through a combination of step-by-step projects and challenges. By utilizing a granular, student-driven approach, LABCards enable any learning environment to cater to students with different learning needs and speeds. As with all PCS Edventures curriculum, the overarching objective is to cultivate intrinsic motivation, deep conceptual foundations and a sense of intellectual empowerment.

PrerequisiteDiscover Robotics & Programming I

Grades: 6-8
Students: Up to 3 per kit
Contact Hours: 40+

Subject Targets:

Technology, Robotics & Coding

Recommended Settings:

  • Classrooms
  • Before & After-School Programs
  • Libraries and Makerspaces
  • Homeschools

Tech Requirements:

  • One device per kit with Windows, macOS, iOS or Android operating system. Cortex is currently not compatible with Google Chromebooks.
  • All tablets require internet connection to enable wireless communication via Bluetooth.
  • Note: One level of the LABCards explores Cortex features for programming with virtual sensors. Some of these features can be previewed on a laptop or desktop but not all are compatible. Because of this, it is necessary to have a tablet to fully complete that level. Students working on desktops or tablets can preview the virtual features and then move onto the next level.

LABCard Curriculum:

With the use of the PCS LABCards, educators can take advantage of a differentiated instruction model where challenging concepts are broken down so that learners can quickly master skills and move at their own pace towards a final performance task design project.

How to Use Your LABCards:

Each LABCard includes two step-by-step projects, two challenges and one design project. Each project introduces new programming skills by guiding learners through step-by-step activities. Two engaging challenges allow learners to apply this knowledge before testing their understanding in a design project. Key terms are listed at the end of each card for reference. Along the bottom are three questions to check for understanding. Use them in discussion, written reflection or informal conversation to probe and deepen learners’ understanding. At the end of every level, a final end design project challenges learners to synthesize their learning with creativity and critical thinking.

Why We LOVE Them:

The LABCard approach is intended to provide educators with a tool that enables a student-directed experience. Educators are empowered to provide facilitation, coaching and mentoring as learners work independently, in their own fashion. Almost all learning environments including after-school programs, clubs and a wide variety of classroom models, can be supported using the LABCard curriculum. Each LABCard is assigned a point value for quick and easy assessment of progress through each level and to provide learners with immediate recognition of their accomplishments. Learners earn points for each card they successfully complete. Each level includes four 5-point cards and culminates with a 5-point end design project, for a total of 25 points per level. By completing all four levels, learners can earn up to 100 points!

 

Lessons

To meet the needs of a variety of learning environments, LABCards are aligned to 21st Century Skills and Habits of Mind as well as national standards for math, language arts, science, engineering and technology.

 

21st Century SkillsA set of widely-applicable abilities essential for success in the information age.

  • Creativity and Innovation
  • Critical Thinking and Problem Solving
  • Information, Media and Technology Literacy
  • Initiative and Self-Direction
  • Productivity and Accountability

 

Habits of Mind16 “thinking habits” developed by Art Costa and Bena Kallick to empower students to succeed in a 21st century learning environment

  • Creating, Imagining, Innovating
  • Gathering Data with All Senses
  • Remaining Open to Continuous Learning
  • Responding with Wonderment and Awe
  • Striving for Accuracy
  • Taking Responsible Risks
  • Thinking about Thinking (Metacognition)

  • Common Core State Standards for Language Arts

    • CCSS.ELA-LITERACY.RST.6-8.3 Follow precisely a multistep procedure when carrying out experiments, taking measurements, or performing technical tasks.
    • CCSS.ELA-LITERACY.RST.6-8.4 Determine the meaning of symbols, key terms, and other domain-specific words and phrases as they are used in a specific scientific or technical context relevant to grades 6-8 texts and topics.
    • CCSS.ELA-LITERACY.RST.6-8.7 Integrate quantitative or technical information expressed in words in a text with a version of that information expressed visually (e.g., in a flowchart, diagram, model, graph, or table).

    Common Core State Standards for Math

    • CCSS.MATH.CONTENT.6.EE.A.2 Write, read, and evaluate expressions in which letters stand for numbers.
    • CCSS.MATH.CONTENT.6.EE.B.6  Use variables to represent numbers and write expressions when solving a real-world or mathematical problem; understand that a variable can represent an unknown number, or, depending on the purpose at hand, any number in a specified set.
    • CCSS.MATH.CONTENT.6.EE.B.8 Write an inequality of the form x > c or x < c to represent a constraint or condition in a real-world or mathematical problem. Recognize that inequalities of the form x > c or x < c have infinitely many solutions; represent solutions of such inequalities on number line diagrams.
    • CCSS.MATH.CONTENT.6.RP.A.3.C Find a percent of a quantity as a rate per 100 (e.g., 30% of a quantity means 30/100 times the quantity); solve problems involving finding the whole, given a part and the percent.
    • CCSS.MATH.CONTENT.6.RP.A.3.D Use ratio reasoning to convert measurement units; manipulate and transform units appropriately when multiplying or dividing quantities.

    Next Generation Science Standards

    • MS-ETS1-1 Define the criteria and constraints of a design problem with sufficient precision to ensure a successful solution, taking into account relevant scientific principles and potential impacts on people and the natural environment that may limit possible solutions.
    • MS-ETS1-2 Evaluate competing design solutions using a systematic process to determine how well they meet the criteria and constraints of the problem.
    • MS-ETS1-3 Analyze data from tests to determine similarities and differences among several design solutions to identify the best characteristics of each that can be combined into a new solution to better meet the criteria for success.
    • MS-ETS1-4  Develop a model to generate data for iterative testing and modification of a proposed object, tool, or process such that an optimal design can be achieved.

Customer Quotes

“Great products...one of the best curriculum's out there, great help for teaching our video class”

- Christine R., Principal, Trinity Lutheran School, Kalispell, MT

“Screenwriting was awesome, our kids really loved these activities. It was also really nice to provide such a creative curriculum that addresses the standards in such a fun way.”

- Heather S., Director, After School, City of Fairfield, CA

“Having taught at the high school and college level, I was impressed with this curriculum. The materials and guidance were well put together and very thoughtful.”

- Michael L., Artist, Shea After School, Syracuse, NY

“This amazing program has enabled my students to comprehend the process of forensic science as well as the sophisticated vocabulary encompassed in the program's lessons.”

- Erica T., Freehold Public Schools, Freehold, NJ

“This is a well organized course that I would highly recommend to other programs.”

- Chad S., Teacher, School #18, Buffalo, NY

“The program is awesome! I’m doing it as part of an after school enrichment time. Our kids really enjoy the projects and it’s wonderful to use as everything is provided.”

- Karen S.,Teacher, Olympic Middle School, WA

“This is the perfect kind of activity for afterschool. It’s fun; students learn by getting involved. Everybody wants to be a part of it!”

- Kim L., Program Leader, Child and Adolescent Treatment Services, Buffalo NY

“They love it…it’s awesome. Kids are dying to get in it!”

- Audrey A., Teacher, Clifford Marshall Elementary School, Quincy, MA

“The Missing Money Mystery was very easy to follow. The children had such a great time at it, we even allowed our group to re-enact the entire mystery. This mystery was fantastic, and we are looking forward to our next exercise!”

- Jackie. J., Director/Detective, Hempstead P.A.L., Hempstead, NY

“The students were engaged and enjoyed the experiments. The story keeps the activities meaningful and provided an interested way to connect Florida Standards. The teacher’s manual was easy to follow and materials in the kits made it very convenient for set up. Overall, this is a great thing to do in afterschool and during the summer!”

- Betty C., Teacher, Genesis Center, Leesburg FL

“Playing with Percussion offers an exciting doorway to exploring percussion, communication skills and learning about different cultures.”

- Sheila K., Site Leader, Accord Corp, Youth Services Division, Belfast NY

“Our kids enjoyed making their own instruments, especially sanding. Playing all those grooves at the end was a lot of fun!”

- Nina P., Music teacher, Napa, CA

“The Cookie Jar Mystery was such a big hit at the middle school…which has been tough.”

- Charlie E., Teacher, Lexington County Schools, SC

“The Cookie Jar Mystery went really well, the kids talked about it for weeks. They were very excited and intrigued with the hands-on activities and I really enjoyed teaching it!”

- Brook T.,Teacher, Lincoln Middle Schools, TN