Discover Robotics & Programming I for Grades 4-8: Club pack(5)+Digital Curriculum

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Versatility At Its Finest!

Discover Robotics & Programming combines an application-based curriculum with high-quality mechanical building pieces to create the ultimate learning experience. This scaffolded series teaches basic programming logic through mechanical and engineering challenges, enabling learners to gain 21st century skills like problem-solving and computational thinking. By combining a game-like programming interface and sophisticated mechanical components, this program is a versatile and useful teaching tool that gives learners the freedom to experiment, iterate and design. With LABCard curriculum for student-driven environments and classroom programs designed for instructor-driven environments, Discover Robotics & Programming is flexible, empowering educators to integrate hands-on STEM into virtually any educational environment.

Note: Our LABCard Curriculum is intended for grades 4-8 and is appropriate for a student-driven environment. The Classroom Curriculum is intended for grades 6-8 in an instructor-driven environment.

Grades: 4-8
Students: Up to 3 per kit
Contact Hours: 20+

Subject Targets:

Technology, Robotics & Coding

Recommended Settings:

  • Classrooms
  • Homeschools

Tech Requirements:

  • One device per kit with Windows, macOS, iOS or Android operating system. Cortex is currently not compatible with Google Chromebooks.
  • All tablets require internet connection to enable wireless communication via Bluetooth.

Available For The Following Platforms:

  • Classic: For all computers and Android-based tablets
  • BLE: For iPads

LABCard Curriculum:

With the use of the PCS LABCards, educators can take advantage of a differentiated instruction model where challenging concepts are broken down so that learners can quickly master skills and move at their own pace towards a final performance task design project.

How to Use Your LABCards:

Each LABCard includes two step-by-step projects, two challenges and one design project. Each project introduces new programming skills by guiding learners through step-by-step activities. Two engaging challenges allow learners to apply this knowledge before testing their understanding in a design project. Key terms are listed at the end of each card for reference. Along the bottom are three questions to check for understanding. Use them in discussion, written reflection or informal conversation to probe and deepen learners’ understanding. At the end of every level, a final end design project challenges learners to synthesize their learning with creativity and critical thinking.

Why We LOVE Them:

The LABCard approach is intended to provide educators with a tool that enables a student-directed experience. Educators are empowered to provide facilitation, coaching and mentoring as learners work independently, in their own fashion. Almost all learning environments including after-school programs, clubs and a wide variety of classroom models, can be supported using the LABCard curriculum. Each LABCard is assigned a point value for quick and easy assessment of progress through each level and to provide learners with immediate recognition of their accomplishments. Learners earn points for each card they successfully complete. Each level includes four 5-point cards and culminates with a 5-point end design project, for a total of 25 points per level. By completing all four levels, learners can earn up to 100 points!

 

Components

Included with LABCards:

  • LABCards (20-Card Set)
  • The Brain™ and Cortex User Guide
  • Building Instructions
  • Storage Container
  • Expanding File Folder
  • Specialized PCS Robotic Controller - The Brain™
  • Bluetooth Dongle (available in BLE for iPads or Classic for all computers and Android-based tablets)
  • 9V DC Motors and 2 Motor Cables
  • Rechargeable 11.1V LiPo Battery and DC Wall Adapter
  • USB Cable
  • Advanced Sensor Pack (including ultrasonic, light, touch, infrared, LEDs and sensor cables)
  • fischertechnik® Building Elements

Included with Classroom:

  • Instructor Guide
  • Student Guide
  • Specialized PCS Robotic Controller - The Brain™
  • Bluetooth Dongle (available in BLE for iPads or Classic for all computers and Android-based tablets)
  • 9V DC Motors and 2 Motor Cables
  • Rechargeable 11.1V LiPo Battery and DC Wall Adapter
  • USB Cable
  • Advanced Sensor Pack (including ultrasonic, light, touch, infrared, LEDs and sensor cables)
  • fischertechnik® Building Elements

Note: Material amounts will vary with the Single Kit, Club Pack, or Classroom Pack.

Single Kit:

The Single Kit is perfect for small groups of students looking to explore the mysteries of robotics and programming.

Club Pack:

The Club Pack comes with five individual kits and is perfect for up to 15 students in small classrooms, after-school programs, home school groups and more!

Classroom Set:

The Classroom Set comes with sixteen individual kits, which are stored in a rolling storage cart. This set also includes a special Robotics Challenge Guide for additional ideas and guidance when attempting local or national robotics competitions.

Lessons

Classroom Curriculum

This option was developed specifically for classroom use, and therefore is called the Classroom Curriculum. In this bound book are projects, challenges and design activities suitable for students in grades 6-8. The Classroom version booklet, meant for 1-3 students, progresses through four different levels, each of which includes journaling components and a variety of assessment options for teachers to choose from.

Customer Quotes

“Great products...one of the best curriculum's out there, great help for teaching our video class”

- Christine R., Principal, Trinity Lutheran School, Kalispell, MT

“Screenwriting was awesome, our kids really loved these activities. It was also really nice to provide such a creative curriculum that addresses the standards in such a fun way.”

- Heather S., Director, After School, City of Fairfield, CA

“Having taught at the high school and college level, I was impressed with this curriculum. The materials and guidance were well put together and very thoughtful.”

- Michael L., Artist, Shea After School, Syracuse, NY

“This amazing program has enabled my students to comprehend the process of forensic science as well as the sophisticated vocabulary encompassed in the program's lessons.”

- Erica T., Freehold Public Schools, Freehold, NJ

“This is a well organized course that I would highly recommend to other programs.”

- Chad S., Teacher, School #18, Buffalo, NY

“The program is awesome! I’m doing it as part of an after school enrichment time. Our kids really enjoy the projects and it’s wonderful to use as everything is provided.”

- Karen S.,Teacher, Olympic Middle School, WA

“This is the perfect kind of activity for afterschool. It’s fun; students learn by getting involved. Everybody wants to be a part of it!”

- Kim L., Program Leader, Child and Adolescent Treatment Services, Buffalo NY

“They love it…it’s awesome. Kids are dying to get in it!”

- Audrey A., Teacher, Clifford Marshall Elementary School, Quincy, MA

“The Missing Money Mystery was very easy to follow. The children had such a great time at it, we even allowed our group to re-enact the entire mystery. This mystery was fantastic, and we are looking forward to our next exercise!”

- Jackie. J., Director/Detective, Hempstead P.A.L., Hempstead, NY

“The students were engaged and enjoyed the experiments. The story keeps the activities meaningful and provided an interested way to connect Florida Standards. The teacher’s manual was easy to follow and materials in the kits made it very convenient for set up. Overall, this is a great thing to do in afterschool and during the summer!”

- Betty C., Teacher, Genesis Center, Leesburg FL

“Playing with Percussion offers an exciting doorway to exploring percussion, communication skills and learning about different cultures.”

- Sheila K., Site Leader, Accord Corp, Youth Services Division, Belfast NY

“Our kids enjoyed making their own instruments, especially sanding. Playing all those grooves at the end was a lot of fun!”

- Nina P., Music teacher, Napa, CA

“The Cookie Jar Mystery was such a big hit at the middle school…which has been tough.”

- Charlie E., Teacher, Lexington County Schools, SC

“The Cookie Jar Mystery went really well, the kids talked about it for weeks. They were very excited and intrigued with the hands-on activities and I really enjoyed teaching it!”

- Brook T.,Teacher, Lincoln Middle Schools, TN